A sim in Moonwood Mill without any wolves: peaceful streets, empty lots or paths, clean environments, maybe a few non-occult NPCs chatting.
This mod removes forced werewolves and supernatural NPCs from Moonwood Mill, giving you a purer world-building experience.

“Removes Wolves from Moonwood Mill” by Zer0 (also called “WereChihuahua - No Werewolves”) is a tuning / world mod for The Sims 4 that removes forced Werewolf content in the Moonwood Mill world. It lets players enjoy the world without being subject to the Werewolf lore or having NPCs/walk-bys in wolf form.

Key Features
There are two main packages. The “No Werewolves” version removes pack-situations, Werewolf walk-by NPCs, and the special NPC named Greg. The “No Walkby” version removes all NPCs from the world, making it empty except for player-created families. Also included is an optional “No Occults Bar” filter so that customers in the bar are non-occult Sims, reducing forced occult presence. Players need to manually delete existing premade households or NPCs already residing there if they want them gone entirely.

Mod Release Date
Originally released June 16, 2022

Gameplay Role / Impact
The mod gives more player control over world lore and ambient NPCs. If you prefer to use Moonwood Mill purely for builds, stories, or without extra supernatural content, this mod helps remove unwanted Werewolf behavior. It cleans up the environment and reduces supernatural interference in gameplay.

Community Feedback
Many players appreciate it for allowing use of Moonwood Mill without having to engage with The Werewolves pack lore or random transformations. Some mention needing to delete premades manually for full effect. The optional bar filter is liked for making social settings less crowded with occults.

About the Creator
Zer0 is a Sims modder who creates tweaks to lore, world behavior, and occult interactions. This mod reflects they focus on flexibility for players regarding pack content and lore.

Editor’s Note
Who It’s For: Players who bought Werewolves for the world or build items but dislike the forced supernatural walk-bys or werewolf lore.
Why Use It: It restores control over ambient interactions in Moonwood Mill, making the world usable without supernatural disruptions.

REQUIREMENTS:
Base Game

IS THIS MOD UPDATED?
NEW TO MODS?
Links not working/updated? Leave a comment below and we'll fix it!