Remove Wolves from Moonwood Mill


From zer0:

I decided to release this mod too because I know some people buy packs only for the CAS/Build and Buy and the way Maxis set up this world makes it unusable unless you want to play their lore. I didn't like their lore but the world can be useful for other purposes once you remove the forced Werewolves situations and premades in it, so here are these two packages:

No Walkby: removes NPCs from the world completely making it empty.

No Werewolves: only removes the Packs situations, Werewolves walkby, and the special NPC (Greg)

You need to delete the premades already living in there and not in world yourself to completely get rid of the wolves 

Only pick one of these two packages since they conflict

Bonus:
The Bar filter for customers in this world is special, it favours Occult sims, if you don't want the bar to be filled with Vampires, Spellcasters etc you can instal the No Occults Bar package so the customers of the bar will be residents of this world but not forcefully occults. 

  
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Mod description and images lifted from the creator's website.
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